0. What is the link to your project on itch.io?

  https://majikal.itch.io/apple-picker
 

1. What are the controls to your game? How do we play?

  The new addition I added to the base apple picker game is a green apple that will fall at a slower - but also random - speed. If you don't collect it, the game is completely over.
 

2. What creative additions did you make? How can we find them?

  As stated, the green apple is the addition to the base project. It falls at a random speed (determined by setting the drag to a different number, 2-5), and loses the game if it falls, and has a 1/5 of spawning. Code for it exists in the new Apple_Green script as well as extra code in the Basket script.
I also implemented the randomization method for dropping different apples showcased in the lecture video

 

3. Any assets used that you didn't create yourself?

  Nope
 

4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?

  Nope)
 

5. Did you get help from any AI Code Assistants?

  No
 

6. Did you get help from any online websites, videos, or tutorials?

  To figure out how to set the drag component, I referenced Unity's documentation here: https://docs.unity3d.com/2019.2/Documentation/ScriptReference/Rigidbody-drag.html
 

7. What trouble did you have with this project?

  For a while I was stuck on how to remove all the baskets after a green apple fell off screen. Eventually I found a way through brute force.
Also, the WebGL build, at least on my end, is really laggy. Hopefully it's just me, but if it also exists on your end you might want to check the Git version instead. 
 

8. Is there anything else we should know?

  No answer given.
StatusReleased
PlatformsHTML5
AuthorMajikal
Made withUnity

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